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Daniel Meister

MTS Software Engineer

Advanced Micro Devices, Inc.

News

  • August 2024: The H-PLOC paper got the Best Paper Award, 2nd Place.
  • July 2024: Two papers accepted to HPG'24 and a US patent granted.

Biography

Hi, I'm Daniel, a research engineer at AMD, working with Dr. Takahiro Harada. Before that I completed my postdoctoral stay at the University of Tokyo working with Prof. Toshiya Hachisuka and later with Prof. Nobuyuki Umetani. I received a Ph.D. degree advised by Prof. Jiří Bittner at the Czech Technical University in Prague, where I also worked as a researcher. I'm fascinated all about ray tracing-based rendering including real-time ray tracing, acceleration data structures, global illumination, and recently also about machine learning for rendering.

Research Interests

  • Data Structures for Ray Tracing
  • Real-time Ray Tracing
  • Global Illumination
  • Parallel Computing and GPGPU
  • Machine Learning for Rendering

Publications

  • HIPRT: A Ray Tracing Framework in HIP

    Daniel Meister, Paritosh Kulkarni, Aaryaman Vasishta, Takahiro Harada

    Proceedings of the ACM on Computer Graphics and Interactive Techniques (High-Performance Graphics 2024)

    PDF Supplementary Slides Code Project

  • H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction

    Carsten Benthin, Daniel Meister, Joshua Barczak, Rohan Mehalwal, John Tsakok, Andrew Kensler

    Proceedings of the ACM on Computer Graphics and Interactive Techniques (High-Performance Graphics 2024)

    PDF

  • GPU Programming Primitives for Computer Graphics

    Daniel Meister, Atsushi Yoshimura, ChihChen Kao

    SIGGRAPH Asia 2023 Courses

    PDF Slides Code Project

  • Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing

    Daniel Meister and Jiří Bittner

    Journal of Computer Graphics Techniques, 2022

    PDF Slides Code

  • Lightweight Multidimensional Adaptive Sampling for GPU Ray Tracing

    Daniel Meister and Toshiya Hachisuka

    Journal of Computer Graphics Techniques, 2022

    PDF Code

  • Neural Sequence Transformation

    Sabyasachi Mukherjee, Sayan Mukherjee, Binh-Son Hua, Nobuyuki Umetani, Daniel Meister

    Computer Graphics Forum (Pacific Graphics 2021)

    PDF

  • Spatio-Temporal BRDF: Modeling and Synthesis

    Daniel Meister, Adam Pospíšil, Imari Sato, Jiří Bittner

    Computers and Graphics, 2021

    PDF Code

  • A Survey on Bounding Volume Hierarchies for Ray Tracing

    Daniel Meister, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, Jiří Bittner

    Computer Graphics Forum (Eurographics 2021)

    PDF Video

  • On Ray Reordering Techniques for Faster GPU Ray Tracing

    Daniel Meister, Jakub Bokšanský, Michael Guthe, Jiří Bittner

    ACM Symposium on Interactive 3D Graphics and Games 2020

    PDF Slides Code

  • Ray Classification for Accelerated BVH Traversal

    Jakub Hendrich, Adam Pospíšil, Daniel Meister, Jiří Bittner

    Computer Graphics Forum (Eurographics Symposium on Rendering 2019)

    PDF

  • Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction

    Daniel Meister and Jiří Bittner

    IEEE Transactions on Visualization and Computer Graphics, 2018

    PDF Slides Code

  • Parallel Reinsertion for Bounding Volume Hierarchy Optimization

    Daniel Meister and Jiří Bittner

    Computer Graphics Forum (Eurographics 2018)

    PDF Slides Code

  • Parallel BVH Construction using Progressive Hierarchical Refinement

    Jakub Hendrich, Daniel Meister, Jiří Bittner

    Computer Graphics Forum (Eurographics 2017)

    PDF

  • Parallel BVH Construction using k-means Clustering

    Daniel Meister and Jiří Bittner

    The Visual Computer (Computer Graphics International 2016)

    PDF Slides

  • T-SAH: Animation Optimized Bounding Volume Hierarchies

    Jiří Bittner and Daniel Meister

    Computer Graphics Forum (Eurographics 2015)

    PDF