Hi, I'm Daniel, a research engineer at AMD, working with Dr. Takahiro Harada. Before that I completed my postdoctoral stay at the University of Tokyo working with Prof. Toshiya Hachisuka and later with Prof. Nobuyuki Umetani. I received a Ph.D. degree advised by Prof. Jiří Bittner at the Czech Technical University in Prague, where I also worked as a researcher. I'm fascinated all about ray tracing-based rendering including real-time ray tracing, acceleration data structures, global illumination, and recently also about machine learning for rendering.
Daniel Meister, Paritosh Kulkarni, Aaryaman Vasishta, Takahiro Harada
Proceedings of the ACM on Computer Graphics and Interactive Techniques (High-Performance Graphics 2024)
Carsten Benthin, Daniel Meister, Joshua Barczak, Rohan Mehalwal, John Tsakok, Andrew Kensler
Proceedings of the ACM on Computer Graphics and Interactive Techniques (High-Performance Graphics 2024)
Sabyasachi Mukherjee, Sayan Mukherjee, Binh-Son Hua, Nobuyuki Umetani, Daniel Meister
Computer Graphics Forum (Pacific Graphics 2021)
Jakub Hendrich, Adam Pospíšil, Daniel Meister, Jiří Bittner
Computer Graphics Forum (Eurographics Symposium on Rendering 2019)
Jakub Hendrich, Daniel Meister, Jiří Bittner
Computer Graphics Forum (Eurographics 2017)
Jiří Bittner and Daniel Meister
Computer Graphics Forum (Eurographics 2015)