Profile image

Daniel Meister

MTS Software Engineer

Advanced Micro Devices, Inc.

News

  • May 2023: The JCGT paper presented at i3D'23.
  • July 2023: I was promoted to MTS (a member of the technical staff).
  • September 2023: Our course was accepted to SIGGRAPH Asia 2023.

Biography

Hi, I'm Daniel, a research engineer at AMD. Before that I completed my postdoctoral stay at the University of Tokyo working with Prof. Toshiya Hachisuka and later with Prof. Nobuyuki Umetani. I received a Ph.D. degree advised by Prof. Jiří Bittner at the Czech Technical University in Prague, where I also worked a researcher. I'm fascinated all about ray tracing-based rendering including real-time ray tracing, acceleration data structures, global illumination, and recently also about machine learning for rendering.

Research Interests

  • Data Structures for Ray Tracing
  • Real-time Ray Tracing
  • Global Illumination
  • Parallel Computing and GPGPU
  • Machine Learning for Rendering

Publications

  • GPU Programming Primitives for Computer Graphics

    Daniel Meister, Atsushi Yoshimura, ChihChen Kao

    SIGGRAPH Asia 2023 Courses

    PDF Slides Code

  • Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing

    Daniel Meister and Jiří Bittner

    Journal of Computer Graphics Techniques, 2022

    PDF Slides Code

  • Lightweight Multidimensional Adaptive Sampling for GPU Ray Tracing

    Daniel Meister and Toshiya Hachisuka

    Journal of Computer Graphics Techniques, 2022

    PDF Code

  • Neural Sequence Transformation

    Sabyasachi Mukherjee, Sayan Mukherjee, Binh-Son Hua, Nobuyuki Umetani, Daniel Meister

    Computer Graphics Forum (Proceedings of Pacific Graphics 2021)

    PDF

  • Spatio-Temporal BRDF: Modeling and Synthesis

    Daniel Meister, Adam Pospíšil, Imari Sato, Jiří Bittner

    Computers and Graphics, 2021

    PDF Code

  • A Survey on Bounding Volume Hierarchies for Ray Tracing

    Daniel Meister, Shinji Ogaki, Carsten Benthin, Michael J. Doyle, Michael Guthe, Jiří Bittner

    Computer Graphics Forum (Proceedings of Eurographics 2021)

    PDF Video

  • On Ray Reordering Techniques for Faster GPU Ray Tracing

    Daniel Meister, Jakub Bokšanský, Michael Guthe, Jiří Bittner

    ACM Symposium on Interactive 3D Graphics and Games 2020

    PDF Slides Code

  • Ray Classification for Accelerated BVH Traversal

    Jakub Hendrich, Adam Pospíšil, Daniel Meister, Jiří Bittner

    Computer Graphics Forum (Proceedings of EGSR 2019)

    PDF

  • Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction

    Daniel Meister and Jiří Bittner

    IEEE Transactions on Visualization and Computer Graphics, 2018

    PDF Slides Code

  • Parallel Reinsertion for Bounding Volume Hierarchy Optimization

    Daniel Meister and Jiří Bittner

    Computer Graphics Forum (Proceedings of Eurographics 2018)

    PDF Slides Code

  • Parallel BVH Construction using Progressive Hierarchical Refinement

    Jakub Hendrich, Daniel Meister, Jiří Bittner

    Computer Graphics Forum (Proceedings of Eurographics 2017)

    PDF

  • Parallel BVH Construction using k-means Clustering

    Daniel Meister and Jiří Bittner

    The Visual Computer (Proceedings of CGI 2016)

    PDF Slides

  • T-SAH: Animation Optimized Bounding Volume Hierarchies

    Jiří Bittner and Daniel Meister

    Computer Graphics Forum (Proceedings of Eurographics 2015)

    PDF