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Daniel Meister

Postdoctoral Researcher

The University of Tokyo

Department of Creative Informatics

News

  • April 2020: Our paper was accepted to I3D 2020.
  • August 2019: I joined the rendering group at the University of Tokyo.
  • June 2019: Our paper was accepted to EGSR 2019 (CGF track).
  • January 2019: I was awarded Dean's Award for an outstanding dissertation.

Biography

Hi, I'm Daniel, a postdoctoral researcher at the University of Tokyo under the mentorship of Prof. Toshiya Hachisuka. Before that, I was a reseacher at the Czech Technical University, where I've received a Ph.D. degree advised by Prof. Jiří Bittner. I'm fascinated all about ray tracing based rendering including real-time ray tracing, acceleration data structures, and global illumination.

Research Interests

  • Data Structures for Ray Tracing
  • Real-time Ray Tracing
  • Global Illumination
  • Parallel Computing and GPGPU

Publications

  • On Ray Reordering Techniques for Faster GPU Ray Tracing

    Daniel Meister, Jakub Bokšanský, Michael Guthe, Jiří Bittner

    ACM Symposium on Interactive 3D Graphics and Games 2020

    PDF

  • Ray Classification for Accelerated BVH Traversal

    Jakub Hendrich, Adam Pospíšil, Daniel Meister, Jiří Bittner

    Computer Graphics Forum (Proceedings of EGSR 2019)

    PDF

  • Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction

    Daniel Meister and Jiří Bittner

    IEEE Transactions on Visualization and Computer Graphics, 2018

    PDF Slides Code

  • Parallel Reinsertion for Bounding Volume Hierarchy Optimization

    Daniel Meister and Jiří Bittner

    Computer Graphics Forum (Proceedings of Eurographics 2018)

    PDF Slides Code

  • Parallel BVH Construction using Progressive Hierarchical Refinement

    Jakub Hendrich, Daniel Meister, Jiří Bittner

    Computer Graphics Forum (Proceedings of Eurographics 2017)

    PDF

  • Parallel BVH Construction using k-means Clustering

    Daniel Meister and Jiří Bittner

    The Visual Computer (Proceedings of CGI 2016)

    PDF Slides

  • T-SAH: Animation Optimized Bounding Volume Hierarchies

    Jiří Bittner and Daniel Meister

    Computer Graphics Forum (Proceedings of Eurographics 2015)

    PDF