Hi, I'm Daniel, a research engineer at AMD. Before that I completed my postdoctoral stay at the University of Tokyo working with Prof. Toshiya Hachisuka and later with Prof. Nobuyuki Umetani. I received a Ph.D. degree advised by Prof. Jiří Bittner at the Czech Technical University in Prague, where I also worked a researcher. I'm fascinated all about ray tracing-based rendering including real-time ray tracing, acceleration data structures, global illumination, and recently also about machine learning for rendering.
Daniel Meister, Atsushi Yoshimura, ChihChen Kao
SIGGRAPH Asia 2023 Courses
Sabyasachi Mukherjee, Sayan Mukherjee, Binh-Son Hua, Nobuyuki Umetani, Daniel Meister
Computer Graphics Forum (Proceedings of Pacific Graphics 2021)
Jakub Hendrich, Adam Pospíšil, Daniel Meister, Jiří Bittner
Computer Graphics Forum (Proceedings of EGSR 2019)
Jakub Hendrich, Daniel Meister, Jiří Bittner
Computer Graphics Forum (Proceedings of Eurographics 2017)
Jiří Bittner and Daniel Meister
Computer Graphics Forum (Proceedings of Eurographics 2015)