Hi, I'm Daniel, a postdoctoral researcher at the University of Tokyo under the mentorship of Prof. Toshiya Hachisuka. Before that, I was a reseacher at the Czech Technical University, where I've received a Ph.D. degree advised by Prof. Jiří Bittner. I'm fascinated all about ray tracing based rendering including real-time ray tracing, acceleration data structures, and global illumination.
Daniel Meister, Jakub Bokšanský, Michael Guthe, Jiří Bittner
ACM Symposium on Interactive 3D Graphics and Games 2020
Jakub Hendrich, Adam Pospíšil, Daniel Meister, Jiří Bittner
Computer Graphics Forum (Proceedings of EGSR 2019)
Jakub Hendrich, Daniel Meister, Jiří Bittner
Computer Graphics Forum (Proceedings of Eurographics 2017)
Jiří Bittner and Daniel Meister
Computer Graphics Forum (Proceedings of Eurographics 2015)